Escapism Tops Financial Gain as Primary Gambling Motive in UK Study
A recent UK Gambling Commission (UKGC) study analyzing motivations behind gambling reveals a complex interplay between age, activity type, and psychological drivers.

Generational Divides Shape Gambling Preferences
Surveying nearly 10,000 adults over eight months, researchers found that while 86% of participants gambled primarily to “win money,” younger demographics prioritized recreation over profit.
Among 18–24-year-olds, 83% cited “fun” as their main motivator, contrasting sharply with older groups fixated on financial outcomes. Frequent gamblers, however, leaned heavily toward monetary goals, with 39% admitting profit-seeking as their core intent.
Online gambling emerged as a hub for escapism, particularly in slots, casino games, and sports betting. Over 20% of participants linked these activities to coping with stress or boredom, with online casino gaming showing the strongest ties to emotional relief.
In-person gambling, such as sports betting at physical venues, correlated more with skill-based challenges. The data suggests digital environments may inadvertently foster riskier habits by catering to users seeking detachment from daily pressures.
Social Gambling Fails to Gain Traction
Despite stereotypes of gambling as a communal activity, only 24% of respondents engaged in it for socialization. Land-based bingo and casinos scored highest in this category, while online sports betting showed negligible social appeal.
Notably, less than 10% gambled to compete or impress others, reinforcing the dominance of personal motives—whether financial, emotional, or recreational—over social ones.
The UKGC’s analysis grouped motivations into five categories: monetary, recreational, social, enhancement (skill/challenge), and coping. Products like lotteries and scratchcards, tied to high-reward fantasies, aligned strongly with monetary drivers.
In contrast, online platforms—particularly those offering immersive experiences—require targeted safeguards for users drawn to escapism. The findings urge operators to balance engagement strategies with tools that identify and mitigate compulsive behaviors, such as time limits or spending alerts.
Contrary to assumptions that younger players are more risk-prone, the study highlights their preference for low-stakes entertainment. This demographic’s focus on fun over profit could reshape product design, favoring gamified features or shorter play sessions.
Meanwhile, older audiences remain loyal to traditional formats like lotteries, emphasizing predictability and large jackpots.