Date: 18.11.2025

by Grzegorz Kempiński

Esports Betting Shows Strong Q3 Growth

Esports betting recorded notable gains in Q3 2025, with operators seeing higher turnover, improved margins and increased player engagement. Key titles contributed to a broad-based upswing across the vertical. The data indicates that esports continues to strengthen its position within the wider online betting sector.

Market Performance and Player Activity

Stake volume in esports increased by 60 percent compared to Q3 2024, while total profit rose by 79 percent and margin efficiency improved by 12 percent. Player activity accelerated during the quarter as the number of bets grew by 33 percent and active players expanded by 126 percent. The average bet size climbed by 22 percent, indicating stronger user involvement.

Counter-Strike 2 reported a 26.7 percent rise in turnover and a 55 percent increase in profit, while League of Legends continued to build its market presence. Rainbow Six Siege delivered the sharpest surge with turnover up 126 percent and profit up 504 percent. These indicators reflect a sector gaining momentum through broader coverage and sustained engagement.

Product Enhancements, Supplier Insight and Operator Outlook

DATA.BET, a supplier focused on esports trading and data solutions, contributed to this growth through expanded markets, in-play options and extensive title coverage. The company’s analysis highlights how more granular markets and official data feeds shaped operator performance. Bohdan Holovnov said:

“We focused on improving uptime for the most popular in-play markets, including ‘Map – Total Kills’, ‘Map – Duration’, ‘Map – Winner’, and ‘Player – Total Deaths’, especially in late-game phases where engagement peaks. This applies to both shooters and MOBA titles. Additionally, interval-based kill markets were introduced in League of Legends and Dota 2, enabling more frequent and dynamic betting opportunities. Another major driver was the expansion of Player Props across all top-tier disciplines, including CS2, Dota 2, League of Legends, and Valorant, in both pre-match and live formats. In shooters, ‘Total Deaths’ became a standout exclusive market, while official data coverage allowed us to expand Player Props across all tiers as well. This combination boosts both activity and margin efficiency across our clients.”

Enhancements such as expanded player-prop coverage and new market intervals supported stronger operator metrics through Q3. Quarter-on-quarter margin improvement of 13 percent also indicates growing efficiency within esports trading. For European operators, the data confirms that esports betting is shifting from a niche segment into a stable, strategically important revenue stream that depends on event depth, reliable data and market flexibility.