Date: 07.05.2024

by Kajetan Sawicz

Last update: 08.05.2024 08:44

New Stake Limits Set for Online Slots in the UK

Online slots, a booming segment of the UK’s gaming industry, have seen their revenues skyrocket, prompting the government to introduce stake limits to promote responsible gambling.

Growing Popularity and Concerns

Online slot games have gained immense popularity in the UK, with revenues from these digital entertainments more than doubling since 2016 to a record £3.2 billion. These games now account for nearly 30% of all gambling revenue outside the National Lottery.

While they offer significant fun and potential winnings, the lack of statutory stake limits has raised concerns about the risks of large losses and compulsive play.

Government Response with New Regulations

In response to these concerns, the UK Government, through the Department for Culture, Media and Sport (DCMS), has introduced a series of gambling reforms. A notable aspect of these reforms is the imposition of stake limits on online slots, as detailed in a comprehensive 268-page white paper published in April 2023.

Starting September 2024, adults aged 25 and over will be limited to a maximum stake of £5 per spin, while younger adults, aged 18 to 24, will have a limit of £2.

Industry and Public Response

The decision to implement these limits followed an extensive 10-week consultation. Feedback from industry stakeholders, treatment providers, academics, and public citizens largely supported the government’s strategy.

Gambling Minister Stuart Andrew emphasized, “Although millions of people gamble safely every single day, the evidence shows that there is a significantly higher problem gambling rate for online slot games.”

Recent Trends and Data

Recent reports from the Gambling Commission indicate that the gross gaming yield (GGY) for online slots was up 11% in the first quarter of 2024, reaching £614 million.

The busiest period was March, with a revenue of £220.4 million from over 21.9 billion total spins. The data also shows an increase in the number of sessions lasting over an hour, signaling robust engagement among players.